2026 Voidance

Spoiler-Free Judgment Zone

Alana wants to join the elite ATIC guard, but in order to be accepted she has to complete a simulated mission to solve a mystery and stop a terrorist attack. It plays out like a holographic video game that she gradually solves in steps and goes back to the beginning of the program when she fails – and she only has 20 chances to get it right. It’s far in the future and far from Earth, heavy science fiction, really not horror. Kevin thought it was great. Brian thought it was well made, but he wasn’t entertained.

Spoilery Synopsis

At ATIC headquarters, Atopia, an agent is congratulated on making it this far. Agent Polo comes in a hologram and explains to Alana about her mission. A spaceship has been stolen and used to rob a cargo ship. This crime was perpetrated by a terrorist group on the neighboring planet, Cho-Hacha. Alana’s mission is to find the ship, arrest the assailants, and figure out what’s going on.

Later, in The Forge, the space-bar on Cho-Hacha, the people there don’t like ATIC very much, and no one will talk to her. Suddenly, everyone in the bar starts arguing with each other, and a curfew is immediately announced. The power resets, and suddenly, everyone is normal again.

She goes to another room and finds a dead man and woman. Three men are there, claiming to have found the bodies first. One of the men, Tashir, isn’t supposed to be there. They all argue and something happens behind Alana. Fail.

Back in the Forge, Alana watches everything she saw before… again. Curfew is raised again. There’s some young people there handing around a petition. She uses the re-do opportunity to check out the murder site, and she sees the two victims, still alive. Alana recognizes that they’re saboteurs, about to wreck the ship. Things turn out differently this time. But someone shoots Alana, so she has to reset and try again.

Alana goes back to the bar, and the group is more friendly now. There’s more investigation going on, and she’s killed a few more times as are some of the characters; at least we get to know the characters a little better. It’s a complicated scenario to solve, and it keeps taking her more and more attempts. While her countdown from 20 is running out.

Eventually, Alana narrows it down to two drug-addicted terrorists and an EMP-like device that shuts down the station. Alana learns from Polo that this situation is all real, and it’s a test of her loyalty as well as her problem solving skills. In the process, she learns that ATIC may not be worth fighting for.

In several more rounds, Alana decides to try to save everyone, even the bad guys. But now she’s down to two more attempts, and she’s run out of ideas. But Polo insists that it can be solved, and she knows the solution. Alana finally talks to Issy about why she hates ATIC, and Polo tells her not to listen. Maybe Issy’s group aren’t terrorists after all. She uses what she knows to kill both terrorists and Issy has to die too – and that’s the solution.

Alana has passed the exam and now graduated as a real agent of ATIC. Alana then returns to the real Forge and joins the resistance group.

Brian’s Commentary

It’s like one of the time-loop episodes of “Star Trek,” or a videogame with save-points, but this one is set in a training simulator.

They make good use of limited sets and rooms. The costumes are good, and it’s clear that the writers have a whole backstory/world in mind that we only get small glimpses of.

I thought there was too much going on that we didn’t know. It wasn’t like a whodunnit, since we really had no idea what was going on. It wasn’t an action movie, either. It was a lot like someone playing a video game and getting through it by brute force trial-and-error.

It’s well made, but it didn’t do much for me.

Kevin’s Commentary

In the future, Britain will conquer space.

I thought it was fun how we get to see the same scenario and characters played out repeatedly with different variations as she tries different things. And it’s cool how she knows she’s in a simulation, and interacts with the gamemaster, which often confuses the characters because they think it’s real from their point of view, and they have no memory of the previous run throughs.

I kept thinking of “Groundhog Day” with Bill Murray.

It reminded me of the frustration of playing some walk through video games. You might want it to end one way with certain results, but there is only one way you can win and you have to do those things whether you want to or not.

It’s clearly a low budget project and also clear that the makers knew what they were doing. Good script, limited sets, good minimal special effects, and a small, talented cast were all put to good work.

I thought the ending was ambiguous. Was she there to join the resistance? Or was she fully on board with ATIC because they showed her there was only one way to win, and she was there to infiltrate and destroy the resistance?

I thought it was excellent, I really enjoyed it.

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